Insights into Miyazaki’s Magnum Opus “Bloodborne”
A masterpiece of a game intricately crafted with gothic and cosmic inspirations, Bloodborne holds up well almost a decade later.
Nick Scappaticci, a Rhode Island School of Design alumnus and current CEO of Tellart, began his “Unexpected Futures” presentation by posing rhetorical questions to the audience that invited us to imagine our future means of engaging with domestic spaces, healthcare, government, and the environment. This proved to be something of a challenge. I wasn’t sure if the ideas that came to my mind were actually my own or just what I’ve seen in books, television shows, and movies. Nothing but vague images of automation that centered around the seamless integration of human beings with our technology. Nanobots, driverless cars, and … Continued